Computing Lessons

Lesson 1: Introduction to Scratch

Learning Objectives

  • I can identify the objects in a Scratch project (sprites, backdrops)
  • I can explain that objects in Scratch have attributes (linked to)
  • I can recognise that commands in Scratch are represented as blocks

Scratch 

Key Vocabulary:

scratch, programming, blocks, commands, code, sprite, costume, stage, backdrop

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